This paper presents a method for capturing and computing 3D parallax. 3D parallax, as used here, refers to vertical offset from the ground plane, height. The method is based on analyzing shadows of vertical poles (e.g., a tall building's contour) that sweep the object. Unlike existing beam-scanning approaches, such as shadow or structured light, that recover the distance of a point from the camera, our approach measures the height from the ground plane directly. Previous methods compute the distance from the camera using triangulation between rays outgoing from the light-source and the camera. Such a triangulation is difficult when the objects are far from the camera, and requires accurate knowledge of the light source position. In contrast, our approach intersects two (unknown) planes generated separately by two casting objects. This omits the need to precompute the location of the light source. Furthermore, it allows a moving light source to be used. The proposed setup is parti...