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PSIVT
2009
Springer

Video-Based Motion Capturing for Skeleton-Based 3D Models

14 years 6 months ago
Video-Based Motion Capturing for Skeleton-Based 3D Models
In this paper, a semi-automatic method to capture motion data from a single-camera video is proposed. The input video is first segmented and analyzed, and a 3D character model with skeleton rigged is used as a reference model. Then, the reference model is modified to fit the subject’s contour in the starting frame, and the body’s and limbs’ contours of the subject are also specified by the user. Our system then extracts the motion from the video by estimating the reference model’s poses automatically in each video frame forwardly. Finally, the user can help to refine the result through a friendly user interface. Key words: video-based motion capture, user-aid, reference model
Liang-Yu Shih, Bing-Yu Chen, Ja-Ling Wu
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where PSIVT
Authors Liang-Yu Shih, Bing-Yu Chen, Ja-Ling Wu
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