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DIGRA
2003
Springer

Videogame art: remixing, reworking and other interventions

14 years 5 months ago
Videogame art: remixing, reworking and other interventions
This paper explores some of the areas of intersection between videogames and both digital and non-digital art practice. By looking at examples of art practice drawn from videogames, it outlines some categories and so provides an overview of this area, placing it within the wider context of contemporary and historical art practice. The paper explores the tendency for much of this work to have elements of subversion or “détournement”, whilst also identifying areas of tension in the appropriation of videogames as material for art practice Keywords Videogames, art, digital art, appropriation, subversion, patch, mod, machinima.
Grethe Mitchell, Andy Clarke
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Grethe Mitchell, Andy Clarke
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