Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition is currently shifting due the new body and mind interfaces in `virtual worlds'.The artistic example of a museum design extended to `virtual worlds' adresses this bifurcation of Architecture order or the building of a new one more complex. The paper unfolds the design of a `wunderkammer' (chamber of treasures) as a new museum design idea for virtual worlds.