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SIGGRAPH
1991
ACM

Visibility preprocessing for interactive walkthroughs

14 years 2 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g., walls), only a small fraction of a typical model is visible from most viewpoints. We describe a method of visibility preprocessing that is efficient and effective for axis-aligned or axial architectural models. A model is subdivided into rectangular cells whose boundaries coincide with major opaque surfaces. Non-opaque portals are identified on cell boundaries, and used to form an adjacency graph connecting the cells of the subdivision. Next, the cell-to-cell visibility is computed for each cell of the subdivision, by linking pairs of cells between which unobstructed sightlines exist. During an interactive walkthrough phase, an observer with a known position and view cone moves through the model. At each frame, the cell containing the observer is identified, and the contents of potentially visible cells ...
Seth J. Teller, Carlo H. Séquin
Added 27 Aug 2010
Updated 27 Aug 2010
Type Conference
Year 1991
Where SIGGRAPH
Authors Seth J. Teller, Carlo H. Séquin
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