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ICPP
2008
IEEE

XMT-GPU: A PRAM Architecture for Graphics Computation

14 years 5 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing these processors with a fully generalpurpose parallel processor, without the fixed-function graphics hardware legacy of current graphics processing units (GPUs). The representative general-purpose processor we test against is XMT (for eXplicit Multi-Threading1 ), a PRAM-like single-chip parallel architecture. Performance is compared for two characteristic shaders running in a fragment-limited GPU benchmark harness and on a cycle-accurate XMT simulator. The general-purpose processor is found to be significantly faster at a compute-only shader, but slower on a memory bound texture shader. Finally we analyze the design tradeoffs that would allow combining the best of both worlds: (i) a competitive XMT texture shader, with (ii) a general-purpose easy-to-program XMT many-core approach that scales up or down to t...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,
Added 30 May 2010
Updated 30 May 2010
Type Conference
Year 2008
Where ICPP
Authors Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano, Uzi Vishkin
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