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2005
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ZP+: correct Z-pass stencil shadows

14 years 5 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our algorithm, which we call ZP+, elegantly corrects Z-pass defects. ZP+ takes advantage of triangle strips and the fast culling capabilities of graphics hardware not available to conventional robust methods like Z-fail. While Zfail can be up to 80% slower than Z-pass, our new method ZP+ is typically less than 10% slower than Z-pass. Finally, we compare the three methods. When a scene is geometry-bound, ZP+ is always faster than Z-fail. We also explain why, in some situations, Z-pass (hence ZP+) is surprisingly slower than Z-fail on more recent graphics hardware. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Real-Time Shadowing;
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where SI3D
Authors Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
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