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» (Re)constructing (Virtual) Reality
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VR
2000
IEEE
138views Virtual Reality» more  VR 2000»
15 years 9 months ago
Development of Ground Surface Simulator for Tel-E-Merge System
In the paper, we describe a series of stages in the development of a new virtual locomotion device designed to enhance remote, interpersonal communications. The latest system, cal...
Haruo Noma, Toshiaki Sugihara, Tsutomu Miyasato
135
Voted
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 8 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
179
Voted
ACMSE
2009
ACM
15 years 11 months ago
AVARI: animated virtual agent retrieving information
Avari is a virtual receptionist for the Computer Science department at The University of North Carolina at Charlotte. Her components include background subtraction to detect a per...
Lauren Cairco, Dale-Marie Wilson, Vicky Fowler, Mo...
149
Voted
WSCG
2004
136views more  WSCG 2004»
15 years 6 months ago
Conceptual Models for Describing Virtual Worlds
A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most esse...
François Bernier, E. Boivin, Denis Laurende...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 11 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...