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» (Re)constructing (Virtual) Reality
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VRCAI
2009
ACM
15 years 11 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
ICAT
2007
IEEE
15 years 11 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VAST
2004
ACM
15 years 10 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
VR
2003
IEEE
139views Virtual Reality» more  VR 2003»
15 years 10 months ago
Combining Head-Mounted and Projector-Based Displays for Surgical Training
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training applicat...
Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Last...
ICMCS
1999
IEEE
106views Multimedia» more  ICMCS 1999»
15 years 9 months ago
Integrating Support for Collaboration-Unaware VRML Models into Cooperative Applications
This paper presents design and architecture of the distributed virtual reality service (dvr) which allows collaboration-unaware VRML animations and simulations to be integrated in...
Werner Geyer, Martin Mauve