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» (Re)constructing (Virtual) Reality
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147
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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 8 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
177
Voted
CGIM
2003
15 years 6 months ago
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
Marc Erich Latoschik, M. Schilling
VRST
2005
ACM
15 years 10 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
VRCAI
2004
ACM
15 years 10 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan
VW
2009
Springer
217views Virtual Reality» more  VW 2009»
15 years 11 months ago
Collaboration in 3D Shared Spaces Using X3D and VRML
—We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties ar...
Lei Wei, Alexei Sourin, Herbert Stocker