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» : Designing a Scalable Build Process
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CLUSTER
2002
IEEE
14 years 2 months ago
Scalable Resource Management in High Performance Computers
Clusters of workstations have emerged as an important platform for building cost-effective, scalable, and highlyavailable computers. Although many hardware solutions are available...
Eitan Frachtenberg, Fabrizio Petrini, Juan Fern&aa...
HASE
2007
IEEE
14 years 3 months ago
Scalable, Adaptive, Time-Bounded Node Failure Detection
This paper presents a scalable, adaptive and timebounded general approach to assure reliable, real-time Node-Failure Detection (NFD) for large-scale, high load networks comprised ...
Matthew Gillen, Kurt Rohloff, Prakash Manghwani, R...
CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CAV
2005
Springer
173views Hardware» more  CAV 2005»
14 years 2 months ago
Building Your Own Software Model Checker Using the Bogor Extensible Model Checking Framework
Model checking has proven to be an effective technology for verification and debugging in hardware and more recently in software domains. We believe that recent trends in both th...
Matthew B. Dwyer, John Hatcliff, Matthew Hoosier, ...
AC
1999
Springer
14 years 1 months ago
The University Student Registration System: A Case Study in Building a High-Availability Distributed Application Using General P
Prior to 1994, student registration at Newcastle University involved students being registered in a single place, where they would present a form which had previously been filled ...
Mark C. Little, Stuart M. Wheater, David B. Ingham...