Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...
We propose a vector representation (called a 3D signature) for 3D face shape in biometrics applications. Elements of the vector correspond to fixed surface points in a face-centere...
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...