We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
In this paper, we present an extensive study of 3-D face recognition algorithms and examine the benefits of various score-, rank-, and decision-level fusion rules. We investigate f...
Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the 3D shape of cloth from a single image is of great interest to both computer gra...
Image morphing techniques can generate compelling 2D transitions between images. However, differences in object pose or viewpoint often cause unnatural distortions in image morphs...