In this paper we propose a general framework to solve the articulated shape matching problem, formulated as finding point-to-point correspondences between two shapes represented b...
Diana Mateus, Fabio Cuzzolin, Radu Horaud, Edmond ...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...
In recent years considerable interest has been given to nonphotorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inp...
Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang,...