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» 2D Texture Refinement Using Procedural Functions
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SAC
2009
ACM
14 years 9 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
RT
1998
Springer
13 years 12 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
CVPR
2005
IEEE
14 years 9 months ago
Multi-Image Matching Using Multi-Scale Oriented Patches
This paper describes a novel multi-view matching framework based on a new type of invariant feature. Our features are located at Harris corners in discrete scale-space and oriente...
Matthew Brown, Richard Szeliski, Simon A. J. Winde...
CVPR
2008
IEEE
14 years 9 months ago
Automatic registration of aerial imagery with untextured 3D LiDAR models
A fast 3D model reconstruction methodology is desirable in many applications such as urban planning, training, and simulations. In this paper, we develop an automated algorithm fo...
Min Ding, Kristian Lyngbaek, Avideh Zakhor
SIGGRAPH
2000
ACM
14 years 5 hour ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan