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ASAP
2006
IEEE
145views Hardware» more  ASAP 2006»
14 years 3 months ago
2D-VLIW: An Architecture Based on the Geometry of Computation
This work proposes a new architecture and execution model called 2D-VLIW. This architecture adopts an execution model based on large pieces of computation running over a matrix of...
Ricardo Santos, Rodolfo Azevedo, Guido Araujo
SIGGRAPH
1996
ACM
14 years 1 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
SIGGRAPH
2000
ACM
14 years 2 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SIGGRAPH
2010
ACM
14 years 2 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
IMR
2003
Springer
14 years 3 months ago
Anisotropic Mesh Adaptation for Transient Flows Simulations
Unstructured mesh adaptation has already revealed very efficient for computing an accurate solution in a reasonnable amount of time on current PC architectures. Two features are s...
Pascal J. Frey, Frédéric Alauzet