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» 3-D Model Construction Using Range and Image Data
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IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
CGF
2002
184views more  CGF 2002»
13 years 7 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
ICIP
1999
IEEE
14 years 9 months ago
Robust Coding of 3D Graphic Models Using Mesh Segmentation and Data Partitioning
Zhidong Yan, Sunil Kumar, Jiankun Li, C. C. Jay Ku...
BMVC
2001
13 years 10 months ago
Comparison of 3D Algorithms for Non-rigid Motion and Correspondence Estimation
We address the problem of non-rigid motion and correspondence estimation in 3D images in the absense of prior domain information. A generic framework is utilized in which a soluti...
Pavel Laskov, Chandra Kambhamettu
WACV
2005
IEEE
14 years 1 months ago
3D Recognition and Segmentation of Objects in Cluttered Scenes
In this paper we present a novel view point independent range image segmentation and recognition approach. We generate a library of 3D models off-line and represent each model wit...
Ajmal S. Mian, Mohammed Bennamoun, Robyn A. Owens