Dense 3D reconstruction of extremely fast moving objects could contribute to various applications such as body structure analysis and accident avoidance and so on. The actual case...
Segmentation of 3D human body (HB) scan is a very challenging problem in applications exploiting human scan data. To tackle this problem, this paper proposes a topological approac...
Segmentation of 3D human body is a very challenging problem in applications exploiting human scan data. To tackle this problem, this paper proposes a topological approach based on...
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...