Sciweavers

2016 search results - page 116 / 404
» 3D Capture for Computer Graphics
Sort
View
RTAS
2008
IEEE
14 years 2 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
CHI
2004
ACM
14 years 8 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
ICSE
2008
IEEE-ACM
14 years 9 months ago
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
CVPR
2011
IEEE
13 years 3 months ago
Tracking 3D Human Pose with Large Root Node Uncertainty
Representing articulated objects as a graphical model has gained much popularity in recent years, often the root node of the graph describes the global position and orientation of...
Ben Daubney, Xianghua Xie
FGR
2008
IEEE
229views Biometrics» more  FGR 2008»
14 years 2 months ago
A high-resolution 3D dynamic facial expression database
Face information processing relies on the quality of data resource. From the data modality point of view, a face database can be 2D or 3D, and static or dynamic. From the task poi...
Lijun Yin, Xiaochen Chen, Yi Sun, Tony Worm, Micha...