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» 3D Capture for Computer Graphics
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SI3D
2005
ACM
14 years 1 months ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 1 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
MVA
2000
249views Computer Vision» more  MVA 2000»
13 years 9 months ago
3D City Modeling with Laser Range Data and 2D Maps
Visualizations and simulations in an urban environment need 3D digital maps rather than traditional 2D maps, and constructing 3D maps from multiple data sources has become a promi...
Pingtao Wang, Takeshi Doihara, Kazuo Oda, Wei Lu
CGI
2003
IEEE
14 years 1 months ago
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
This paper presents an efficient method of mesh simplification for geometric 3D models. The transmission of 3D models on the Internet is an important task. The data size of a 3D m...
Bing-Yu Chen, Tomoyuki Nishita
ISWC
2002
IEEE
14 years 1 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann