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» 3D Capture for Computer Graphics
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SIGGRAPH
2010
ACM
14 years 19 days ago
2.5D cartoon models
We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
Alec Rivers, Takeo Igarashi, Frédo Durand
SI3D
1992
ACM
14 years 6 days ago
CINEMA: A System for Procedural Camera Movements
This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for cam...
Steven M. Drucker, Tinsley A. Galyean, David Zeltz...
SG
2010
Springer
14 years 3 days ago
VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities
This paper presents VEX-CMS, a tool to build 3D virtual museums and exhibitions, architectural walkthroughs and, more generally, applications where 3D and 2D content is presented t...
Luca Chittaro, Lucio Ieronutti, Roberto Ranon
RT
2000
Springer
13 years 11 months ago
Wavelet Warping
We present wavelet warping -- a new class of forward 3D warping algorithms for image-based rendering. In wavelet warping most of the warping operation is performed in the wavelet d...
Iddo Drori, Dani Lischinski
RT
1995
Springer
13 years 11 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki