We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art dra...
This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for cam...
Steven M. Drucker, Tinsley A. Galyean, David Zeltz...
This paper presents VEX-CMS, a tool to build 3D virtual museums and exhibitions, architectural walkthroughs and, more generally, applications where 3D and 2D content is presented t...
We present wavelet warping -- a new class of forward 3D warping algorithms for image-based rendering. In wavelet warping most of the warping operation is performed in the wavelet d...
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...