Sciweavers

2016 search results - page 145 / 404
» 3D Capture for Computer Graphics
Sort
View
NIPS
2003
13 years 9 months ago
Automatic Annotation of Everyday Movements
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actorâ...
Deva Ramanan, David A. Forsyth
CAPTECH
1998
Springer
14 years 12 days ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CA
2002
IEEE
14 years 1 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
SI3D
2003
ACM
14 years 1 months ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
CVPR
2010
IEEE
14 years 4 months ago
Linear View Synthesis Using a Dimensionality Gap Light Field Prior
Acquiring and representing the 4D space of rays in the world (the light ï¬eld) is important for many computer vision and graphics applications. Yet, light ï¬eld acquisition is c...
Anat Levin, Fredo Durand