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» 3D Capture for Computer Graphics
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ICIP
2006
IEEE
14 years 9 months ago
Multi-Streaming of Visual Scenes with Scalable Partial Reliability
Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
Ghassan Alregib, Dihong Tian
VCIP
2000
120views Communications» more  VCIP 2000»
13 years 9 months ago
Review of image-based rendering techniques
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techni...
Harry Shum, Sing Bing Kang
SI3D
1999
ACM
14 years 14 days ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
SI3D
2010
ACM
14 years 1 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
SI3D
2005
ACM
14 years 1 months ago
Towards space: time light field rendering
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
Huamin Wang, Ruigang Yang