Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techni...
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...