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» 3D Capture for Computer Graphics
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CVPR
2007
IEEE
14 years 10 months ago
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
CVPR
2012
IEEE
11 years 10 months ago
Multi-view hair capture using orientation fields
Reconstructing realistic 3D hair geometry is challenging due to omnipresent occlusions, complex discontinuities and specular appearance. To address these challenges, we propose a ...
Linjie Luo, Hao Li, Sylvain Paris, Thibaut Weise, ...
CVPR
2004
IEEE
14 years 10 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
ICCV
2007
IEEE
14 years 10 months ago
Non-rigid Photometric Stereo with Colored Lights
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
Björn Stenger, Carlos Hernández, Gabri...
COMPUTING
2004
125views more  COMPUTING 2004»
13 years 8 months ago
Robust Spherical Parameterization of Triangular Meshes
Parameterization of 3D mesh data is important for many graphics and mesh processing applications, in particular for texture mapping, remeshing and morphing. Closed, manifold, genu...
Alla Sheffer, Craig Gotsman, Nira Dyn