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» 3D Capture for Computer Graphics
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CVPR
2009
IEEE
15 years 3 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
CHI
1996
ACM
14 years 11 days ago
The WebBook and the Web Forager: An Information Workspace for the World-Wide Web
The World-Wide Web has achieved global connectivity stimulating the transition of computers from knowledge processors to knowledge sources. But the Web and its client software are...
Stuart K. Card, George G. Robertson, William York
ISMIS
2005
Springer
14 years 1 months ago
Getting Computers to See Information Graphics So Users Do Not Have to
Abstract. Information graphics such as bar, line and pie charts appear frequently in electronic media and often contain information that is not found elsewhere in documents. Unfort...
Daniel Chester, Stephanie Elzer
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SI3D
2003
ACM
14 years 1 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...