Traditionally, shape transformation using implicit functions is performed in two distinct steps: 1) creating two implicit functions, and 2) interpolating between these two functio...
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...