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» 3D Capture for Computer Graphics
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JVCA
2007
125views more  JVCA 2007»
13 years 10 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
SPE
1998
118views more  SPE 1998»
13 years 10 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 3 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
VRCAI
2004
ACM
14 years 3 months ago
A web-based system for interactive visualization of scientific concepts
ion visualization is valuable in learning abstract ideas and new concepts. The existing technology for publishing online papers is lacking in terms of user interaction as well as ...
Ker Sin Neo, Qingping Lin, Robert K. L. Gay
RT
2004
Springer
14 years 3 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret