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» 3D Capture for Computer Graphics
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CGI
2004
IEEE
15 years 6 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CGI
2006
IEEE
15 years 6 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
CGI
2001
IEEE
15 years 6 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SGP
2007
15 years 4 months ago
Symmetry-enhanced remeshing of surfaces
While existing methods for 3D surface approximation use local geometric properties, we propose that more intuitive results can be obtained by considering global shape properties s...
Joshua Podolak, Aleksey Golovinskiy, Szymon Rusink...
ICIP
2006
IEEE
16 years 3 months ago
Digital Image Forensics for Identifying Computer Generated and Digital Camera Images
We describe a digital image forensics technique to distinguish images captured by a digital camera from computer generated images. Our approach is based on the fact that image acq...
Sintayehu Dehnie, Husrev T. Sencar, Nasir D. Memon