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» 3D Capture for Computer Graphics
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GD
2004
Springer
14 years 1 months ago
The Three Dimensional Logic Engine
We consider the following graph embedding question: given a graph G, is it possible to map its vertices to points in 3D such that G is isomorphic to the mutual nearest neighbor gra...
Matthew Kitching, Sue Whitesides
SG
2010
Springer
14 years 1 months ago
A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets
In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with r...
Pedro Company, Peter Ashley, Clifford Varley
EPS
1995
Springer
13 years 12 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf
CAE
2005
13 years 10 months ago
Form Follows Function: Aesthetic Interactive Labels
Labels effectively convey co-referential relations between textual and visual elements and are a powerful tool to support learning tasks. Therefore, almost all illustrations in sc...
Timo Götzelmann, Kamran Ali, Knut Hartmann, T...
SI3D
2005
ACM
14 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...