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» 3D Capture for Computer Graphics
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GD
2004
Springer
15 years 7 months ago
The Three Dimensional Logic Engine
We consider the following graph embedding question: given a graph G, is it possible to map its vertices to points in 3D such that G is isomorphic to the mutual nearest neighbor gra...
Matthew Kitching, Sue Whitesides
93
Voted
SG
2010
Springer
15 years 7 months ago
A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets
In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with r...
Pedro Company, Peter Ashley, Clifford Varley
EPS
1995
Springer
15 years 6 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf
110
Voted
CAE
2005
15 years 4 months ago
Form Follows Function: Aesthetic Interactive Labels
Labels effectively convey co-referential relations between textual and visual elements and are a powerful tool to support learning tasks. Therefore, almost all illustrations in sc...
Timo Götzelmann, Kamran Ali, Knut Hartmann, T...
109
Voted
SI3D
2005
ACM
15 years 8 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...