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» 3D Capture for Computer Graphics
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SIGGRAPH
1994
ACM
13 years 12 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...
GD
1997
Springer
13 years 12 months ago
Design Gallery Browsers Based on 2D and 3D Graph Drawing
Brad Andalman, Kathy Ryall, Wheeler Ruml, Joe Mark...
SIGGRAPH
1992
ACM
13 years 12 months ago
Using deformations to explore 3D widget design
Scott S. Snibbe, Kenneth P. Herndon, Daniel C. Rob...
CG
2006
Springer
13 years 7 months ago
3D warp brush modeling
Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Ber...