One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
In many real-world domains, undirected graphical models such as Markov random fields provide a more natural representation of the dependency structure than directed graphical mode...
Sushmita Roy, Terran Lane, Margaret Werner-Washbur...
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...