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SI3D
1995
ACM
13 years 11 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
CVPR
2007
IEEE
14 years 10 months ago
Searching Video for Complex Activities with Finite State Models
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
Nazli Ikizler, David A. Forsyth
ICML
2009
IEEE
14 years 9 months ago
Learning structurally consistent undirected probabilistic graphical models
In many real-world domains, undirected graphical models such as Markov random fields provide a more natural representation of the dependency structure than directed graphical mode...
Sushmita Roy, Terran Lane, Margaret Werner-Washbur...
AFRIGRAPH
2003
ACM
13 years 12 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
ACCV
1998
Springer
14 years 13 days ago
Image-Based Geometrically-Correct Photorealistic Scene/Object Modeling (IBPhM): A Review
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...
Zhengyou Zhang