We propose a method to synchronize video sequences of distinct scenes captured by cameras undergoing similar motions. For the general camera motion and 3D scene, the camera ego-mo...
We propose a distributed data structure for maintaining spatial data sets on message-passing, distributed memory machines. The data structure is based on orthogonal bisection tree...
The depth perception in the objects of a scene can be useful for tracking or applying visual servoing in mobile systems. 3D time-of-flight (ToF) cameras provide range images which ...
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...