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» 3D Capture for Computer Graphics
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TOG
2008
102views more  TOG 2008»
13 years 8 months ago
Fluorescent immersion range scanning
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
TOG
2012
187views Communications» more  TOG 2012»
11 years 10 months ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
SI3D
1997
ACM
14 years 10 days ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
SI3D
2003
ACM
14 years 1 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
SIGGRAPH
1999
ACM
14 years 13 days ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra