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» 3D Capture for Computer Graphics
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CGF
2008
78views more  CGF 2008»
15 years 2 months ago
Tangible Heritage: Production of Astrolabes on a Laser Engraver
The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy whic...
G. Zotti
TAP
2010
Springer
191views Hardware» more  TAP 2010»
15 years 19 days ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
TOG
2012
206views Communications» more  TOG 2012»
13 years 4 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
ACG
2009
Springer
15 years 9 months ago
6-Man Chess and Zugzwangs
With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review ...
Eiko Bleicher, Guy Haworth
AMDO
2010
Springer
15 years 5 months ago
Data-Driven On-Line Generation of Interactive Gait Motion
In this paper, we present a novel constraint-based method that is able to adapt captured gait motions to new paths while preserving the original gait style. Foot-plant constraints ...
Liang Zhang, Stephan Rusdorf, Guido Brunnett