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» 3D Capture for Computer Graphics
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CGI
2006
IEEE
14 years 2 months ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...
CGI
2006
IEEE
14 years 2 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...
EGH
2004
Springer
14 years 1 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
SIBGRAPI
2003
IEEE
14 years 1 months ago
Helical CT Reconstruction from Wide Cone-Beam Angle Data Using ART
We report on new results on the use of Algebraic Reconstruction Techniques (ART) for reconstructing from helical cone-beam Computerized Tomography (CT) data. We investigate two va...
Bruno M. Carvalho, Gabor T. Herman
TPCG
2003
IEEE
14 years 1 months ago
Developing a Global Repository and Showplace for Imagery Data
This working in progress paper describes the development of a web service that provides a 3D (VRML) virtual environment for automated management and exhibition of imagery data. Wi...
Ann Smith, Min Chen, Mike F. Webster