To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
We report on new results on the use of Algebraic Reconstruction Techniques (ART) for reconstructing from helical cone-beam Computerized Tomography (CT) data. We investigate two va...
This working in progress paper describes the development of a web service that provides a 3D (VRML) virtual environment for automated management and exhibition of imagery data. Wi...