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» 3D Capture for Computer Graphics
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ACMACE
2006
ACM
14 years 2 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
DCC
2008
IEEE
14 years 7 months ago
Compression of Hyperspectral Images with LVQ-SPECK
We discuss the use of lattice vector quantizers in conjunction with a quadtree-based sorting algorithm for the compression of multidimensional data sets, as encountered, for examp...
Alessandro J. S. Dutra, William A. Pearlman, Eduar...
SI3D
2006
ACM
14 years 2 months ago
Abstract shade trees
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
SIGGRAPH
2000
ACM
14 years 13 days ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...