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SIGGRAPH
1998
ACM
14 years 9 days ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
RT
2005
Springer
14 years 1 months ago
Table-top Computed Lighting for Practical Digital Photography
We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized stat...
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cind...
EDBT
2002
ACM
136views Database» more  EDBT 2002»
14 years 8 months ago
The Geometry of Uncertainty in Moving Objects Databases
Abstract. This work addresses the problem of querying moving objects databases. which capture the inherent uncertainty associated with the location of moving point objects. We addr...
Goce Trajcevski, Ouri Wolfson, Fengli Zhang, Sam C...
DASFAA
2011
IEEE
231views Database» more  DASFAA 2011»
12 years 11 months ago
Querying Moving Objects with Uncertainty in Spatio-Temporal Databases
Spatio-temporal uncertainty is a special feature of moving objects due to the inability of precisely capturing or predicting their continuously changing locations. Indeterminate lo...
Hechen Liu, Markus Schneider