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HCI
2011
12 years 11 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
CVPR
2008
IEEE
14 years 8 months ago
Real-Time Face Pose Estimation from Single Range Images
We present a real-time algorithm to estimate the 3D pose of a previously unseen face from a single range im- age. Based on a novel shape signature to identify noses in range ima...
Michael D. Breitenstein, Daniel Küttel, Thiba...
AGS
2009
Springer
14 years 2 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ARITH
2005
IEEE
14 years 1 months ago
The Vector Floating-Point Unit in a Synergistic Processor Element of a CELL Processor
The floating-point unit in the Synergistic Processor Element of the 1st generation multi-core CELL Processor is described. The FPU supports 4-way SIMD single precision and intege...
Silvia M. Müller, Christian Jacobi 0002, Hwa-...
CW
2005
IEEE
14 years 1 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti