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» 3D Capture for Computer Graphics
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VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
TOG
2010
89views more  TOG 2010»
13 years 2 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
SIGGRAPH
2010
ACM
14 years 12 days ago
Learning behavior styles with inverse reinforcement learning
We present a method for inferring the behavior styles of character controllers from a small set of examples. We show that a rich set of behavior variations can be captured by dete...
Seong Jae Lee, Zoran Popovic
SIGGRAPH
2010
ACM
14 years 12 days ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann