Sciweavers

2016 search results - page 358 / 404
» 3D Capture for Computer Graphics
Sort
View
SIGECOM
2005
ACM
153views ECommerce» more  SIGECOM 2005»
14 years 1 months ago
Marginal contribution nets: a compact representation scheme for coalitional games
We present a new approach to representing coalitional games based on rules that describe the marginal contributions of the agents. This representation scheme captures characterist...
Samuel Ieong, Yoav Shoham
ICCV
2007
IEEE
14 years 2 months ago
Dense Multiscale Motion Extraction from Cardiac Cine MR Tagging using HARP Technology
We propose an operational method to extract the left ventricle (LV) systole dynamics using HARmonic Phase (HARP) images extracted from tagged cardiac MR sequences. Established tec...
Luc Florack, Hans C. van Assen, Avan Suinesiaputra
CVPR
2004
IEEE
14 years 10 months ago
Fast, Integrated Person Tracking and Activity Recognition with Plan-View Templates from a Single Stereo Camera
Copyright 2004 IEEE. Published in Conference on Computer Vision and Pattern Recognition (CVPR-2004), June 27 - July 2, 2004, Washington DC. Personal use of this material is permit...
Michael Harville, Dalong Li
ICCV
2007
IEEE
14 years 9 months ago
Consistent Correspondence between Arbitrary Manifold Surfaces
We propose a novel framework for consistent correspondence between arbitrary manifold meshes. Different from most existing methods, our approach directly maps the connectivity of ...
Huai-yu Wu, Chunhong Pan, Qing Yang, Songde Ma
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren