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CGF
2010
163views more  CGF 2010»
13 years 8 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
CGF
2010
161views more  CGF 2010»
13 years 8 months ago
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results i...
Harald Piringer, Wolfgang Berger, J. Krasser
CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
RT
2005
Springer
14 years 1 months ago
A Dual Light Stage
We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffu...
Tim Hawkins, Per Einarsson, Paul E. Debevec
SCA
2007
13 years 10 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...