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» 3D Capture for Computer Graphics
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CGI
2000
IEEE
14 years 6 days ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
ECCV
2002
Springer
14 years 9 months ago
All the Images of an Outdoor Scene
The appearance of an outdoor scene depends on a variety of factors such as viewing geometry, scene structure and reflectance (BRDF or BTF), illumination (sun, moon, stars, street l...
Srinivasa G. Narasimhan, Chi Wang, Shree K. Nayar
CGA
2007
13 years 7 months ago
Exploring Defocus Matting: Nonparametric Acceleration, Super-Resolution, and Off-Center Matting
Defocus matting is a fully automatic and passive method for pulling mattes from video captured with coaxial cameras that have different depths of field and planes of focus. Nonpa...
Neel Joshi, Wojciech Matusik, Shai Avidan, Hanspet...
SCVMA
2004
Springer
14 years 1 months ago
2D Motion Description and Contextual Motion Analysis: Issues and New Models
Abstract. In this paper, several important issues related to visual motion analysis are addressed with a focus on the type of motion information to be estimated and the way context...
Patrick Bouthemy
SIGGRAPH
2010
ACM
14 years 8 days ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...