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» 3D Capture for Computer Graphics
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GRAPHITE
2007
ACM
13 years 11 months ago
A shape hierarchy for 3D modelling from video
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
SMI
2003
IEEE
140views Image Analysis» more  SMI 2003»
14 years 1 months ago
Capturing the Shape of a Dynamic World - Fast!
Acquiring on-line the evolving shape of a dynamic scene from a handful of video streams may be considered one of the most challenging, but at the same time also most auspicious ta...
Marcus A. Magnor, Hans-Peter Seidel
SIGGRAPH
1996
ACM
14 years 13 hour ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
SIBGRAPI
2009
IEEE
14 years 2 months ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...
VRST
2000
ACM
14 years 6 days ago
Interactive 3D modeling using only one image
For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting ...
Sujin Liu, Zhiyong Huang