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DCC
2007
IEEE
14 years 2 months ago
Data Hiding based Compression Mechanism for 3D Models
: The paper proposes a lossy compression mechanism for 3D models (3D meshes) by improving existing compression mechanism such as progressive meshes and single refinement mesh compr...
Hui Li, Parag Agarwal, Balakrishnan Prabhakaran
ECCV
2010
Springer
13 years 5 months ago
Non-local Characterization of Scenery Images: Statistics, 3D Reasoning, and a Generative Model
Abstract. This work focuses on characterizing scenery images. We semantically divide the objects in natural landscape scenes into background and foreground and show that the shapes...
Tamar Avraham, Michael Lindenbaum
GRAPHITE
2003
ACM
14 years 1 months ago
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming proces...
Fabian Di Fiore, Frank Van Reeth
PG
2002
IEEE
14 years 24 days ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
SIGGRAPH
2000
ACM
14 years 7 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...