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» 3D Capture for Computer Graphics
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ICPR
2006
IEEE
14 years 9 months ago
Trains of keypoints for 3D object recognition
This paper presents a 3D object recognition method that exploits the spatio-temporal coherence of image sequences to capture the object most relevant features. We start from an im...
Elise Arnaud, Francesca Odone, Alessandro Verri
CVPR
2011
IEEE
13 years 4 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ICASSP
2008
IEEE
14 years 2 months ago
Simultaneous and fast 3D tracking of multiple faces in video by GPU-based stream processing
In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. Using Stream Processors for perform...
Oscar Mateo Lozano, Kazuhiro Otsuka
ICN
2001
Springer
14 years 12 days ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak