A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Abstract. In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our ...
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of...