Sciweavers

251 search results - page 43 / 51
» 3D Character Modeling in Virtual Reality
Sort
View
APCHI
1998
IEEE
13 years 12 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 2 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
MM
2004
ACM
206views Multimedia» more  MM 2004»
14 years 1 months ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk
EUROMED
2010
13 years 6 months ago
CARARE: Connecting Archaeology and Architecture in Europeana
Abstract. CARARE is a best practice network funded by the European Commission’s ICT Policy Support Programme. The network brings together heritage agencies, organisations, archae...
Henrik Jarl Hansen, Kate Fernie