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JMM2
2006
146views more  JMM2 2006»
13 years 8 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
CVPR
2006
IEEE
14 years 11 months ago
Modeling Correspondences for Multi-Camera Tracking Using Nonlinear Manifold Learning and Target Dynamics
Multi-camera tracking systems often must maintain consistent identity labels of the targets across views to recover 3D trajectories and fully take advantage of the additional info...
Vlad I. Morariu, Octavia I. Camps
3DIM
2007
IEEE
14 years 3 months ago
Cached k-d tree search for ICP algorithms
The ICP (Iterative Closest Point) algorithm is the de facto standard for geometric alignment of threedimensional models when an initial relative pose estimate is available. The ba...
Andreas Nüchter, Kai Lingemann, Joachim Hertz...
SIGGRAPH
1998
ACM
14 years 1 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
TVCG
2010
186views more  TVCG 2010»
13 years 7 months ago
An Information-Theoretic Framework for Flow Visualization
—The process of visualization can be seen as a visual communication channel where the input to the channel is the raw data, and the output is the result of a visualization algori...
Lijie Xu, Teng-Yok Lee, Han-Wei Shen