In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...
Stereoscopic display is fundamental to many virtual reality systems. Stereoscopic systems render two perspective views of a scene one for each eye of the user. Ideally the user...
Zachary Wartell, Larry F. Hodges, William Ribarsky
This paper is aimed at calibrating the relative posture and position, i.e. extrinsic parameters, of a stationary camera against a 3D reference object which is not directly visible...
— Many problems in computer vision such as pose recovery and structure estimation are formulated as a minimization process. These problems vary in the use of image measurements d...
This paper presents a new system for acquiring complete 3D surface models using a single structured light projector, a pair of planar mirrors, and one or more synchronized cameras...
Douglas Lanman, Daniel E. Crispell, Gabriel Taubin