We describe a prototype of a diffraction range finding camera implemented in, and simulated by, Java. This sensor is able to digitize objects in 3D using only a single video camer...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
Camera networks have gained increased importance in
recent years. Previous approaches mostly used point correspondences
between different camera views to calibrate
such systems....
A robust method is introduced for computing the camera motion (the ego-motion) in a static scene. The method is based on detecting a single planar surface in the scene directly fro...